
About
Trench junction T joining a 3.0 m straight to a perpendicular spur, revetted with duckboards throughout. Dimensions 3.60 x 2.10 x 3.60 m (X x Y x Z). Modular trench bay: origin centred at ground level, 3.0 m between joins; floor at -2.10 m; metre units, +Y up, +Z forward. Period palette of wet mud, chalk, duckboard timber, sandbags and khaki, no textures. Original design with generic markings only. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Trench Junction T (WW1 Trench Line 1917)” asset in my project. Model: https://cdn.3dassets.dev/assets/24037/v1/model.glb Asset page: https://3dassets.dev/assets/trench-line-1917-trench-junction-t-f16d5ed9 Description: Three-way trench junction where a spur meets a straight run. - Dimensions (X × Y × Z): 3.6 × 2.101 × 3.6 metres - Triangles: 1.8k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24037/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Trench Junction T (WW1 Trench Line 1917) with my AI development tools?
How do I get started?
Which game engines and tools can I use Trench Junction T (WW1 Trench Line 1917) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Trench Junction T (WW1 Trench Line 1917) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Trench Junction T (WW1 Trench Line 1917)
Three-way trench junction where a spur meets a straight run.