
About
Dud shell 0.8 m long and 0.26 m across, half buried nose-down at an angle with a driving band and disturbed mud around it. Dimensions 1.14 x 0.37 x 1.26 m (X x Y x Z). Footprint-centred origin resting on the ground; metre units, +Y up, +Z forward. Period palette of wet mud, chalk, duckboard timber, sandbags and khaki, no textures. Original design with generic markings only. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Dud Shell (WW1 Trench Line 1917)” asset in my project. Model: https://cdn.3dassets.dev/assets/24091/v1/model.glb Asset page: https://3dassets.dev/assets/trench-line-1917-dud-shell-51423590 Description: Unexploded shell half buried nose-down in the mud. - Dimensions (X × Y × Z): 1.14 × 0.366 × 1.262 metres - Triangles: 584 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24091/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Dud Shell (WW1 Trench Line 1917) with my AI development tools?
How do I get started?
Which game engines and tools can I use Dud Shell (WW1 Trench Line 1917) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Dud Shell (WW1 Trench Line 1917) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Dud Shell (WW1 Trench Line 1917)
Unexploded shell half buried nose-down in the mud.