
About
Open two-seat sports car with visible upholstery, steering wheel, curved wheel arches and roll hoops. Dimensions 2.12 x 1.34 x 4.30 m (width, height, length). Metres, +Y up, nose toward +Z, footprint centred, lowest geometry at y=0. Mechanical pivot nodes: steering-wheel, wheel-front-right/rubber, wheel-front-right/metal, wheel-front-right/accent, wheel-front-left/rubber, wheel-front-left/metal, wheel-front-left/accent, wheel-rear-right/rubber, wheel-rear-right/metal, wheel-rear-right/accent, wheel-rear-left/rubber, wheel-rear-left/metal, wheel-rear-left/accent. Static geometry; no animation clips, skeletal rig, collision, navigation or simulation data. Interiors are limited to exposed seats and deck equipment. Other doors and control surfaces are fixed. Boats use keel/skirt baseline, not a waterline. Original generic design.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Open roadster (Vehicle Collection HD: Cars, Planes and Boats)” asset in my project. Model: https://cdn.3dassets.dev/assets/18687/v1/model.glb Asset page: https://3dassets.dev/assets/transport-collection-hd-open-roadster-be880f61 Description: Open two-seat sports car with visible upholstery, steering wheel, curved wheel arches and roll hoops. - Dimensions (X × Y × Z): 2.12 × 1.337 × 4.3 metres - Triangles: 10.9k - Animations: wheel-roll - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/18687/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Open roadster (Vehicle Collection HD: Cars, Planes and Boats)
Open two-seat sports car with visible upholstery, steering wheel, curved wheel arches and roll hoops.