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About
The 2 m crawl tunnel in lime with magenta hoops, for alternating a run of tunnels so a soft play frame does not read as one piece repeated. Identical geometry to the blue tunnel; only the bore and hoop materials differ. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Crawl Tunnel, Lime (Trampoline Park and Soft Play)” asset in my project. Model: https://cdn.3dassets.dev/assets/34623/v1/model.glb Asset page: https://3dassets.dev/assets/trampoline-park-and-soft-play-crawl-tunnel-lime-7c155293 Description: The 2 m crawl tunnel in lime with magenta hoops, for alternating a run of tunnels so a soft play frame does not read as one piece repeated. - Dimensions (X × Y × Z): 2.48 × 1.035 × 1 metres - Triangles: 1.5k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34623/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Crawl Tunnel, Lime (Trampoline Park and Soft Play)
The 2 m crawl tunnel in lime with magenta hoops, for alternating a run of tunnels so a soft play frame does not read as one piece repeated.