
Loading model
About
A 0.75 m net winder: a steel cord drum with a crank between two charcoal cheeks on a foot plate, the reel a net cord is tensioned from at the post. Dimensions 0.59 by 0.82 by 0.44 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: winder at (0.00, 0.60, 0.00) m. The drum and its crank turn together on one node. The cord itself is not modelled, because a rigid node transform cannot wind a line onto a spool. Baseline low-poly palette: court blue, surround green, clay terracotta, white, charcoal, steel, timber and ball yellow. Rigid node-transform clips: spin. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Net Winder (Tennis Club and Courts)” asset in my project. Model: https://cdn.3dassets.dev/assets/33646/v1/model.glb Asset page: https://3dassets.dev/assets/tennis-club-and-courts-net-winder-4b8e80d0 Description: A 0.75 m net winder: a steel cord drum with a crank between two charcoal cheeks on a foot plate, the reel a net cord is tensioned from at the post. - Dimensions (X × Y × Z): 0.595 × 0.825 × 0.44 metres - Triangles: 132 - Animations: spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33646/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Net Winder (Tennis Club and Courts) with my AI development tools?
How do I get started?
Which game engines and tools can I use Net Winder (Tennis Club and Courts) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Net Winder (Tennis Club and Courts) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Net Winder (Tennis Club and Courts)
A 0.75 m net winder: a steel cord drum with a crank between two charcoal cheeks on a foot plate, the reel a net cord is tensioned from at the post.