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About
An iron bound oak weapon chest with a hinged lid, three bands, a lock plate with a brass keyhole and side lifting handles. Dimensions 0.962 x 0.570 x 0.540 m (X x Y x Z). Origin at the footprint centre, resting on y = 0; metre units, +Y up, point toward +Z. Named pivots: lid at (0.021, 0.45, -0.254). The lid lifts on its back hinge. The bands, the lock and the handles are modelled solid and left static. Rigid node-transform clips open, close drive named nodes on their own pivots. No skinning and no skeleton. Polished steel, wrought iron, brass, leather, oak, madder red, woad blue, ochre yellow, bone white, charcoal black, rubble stone and lime plaster. Physically based flat colours with no texture maps. Original invented design: no real maker, crest, inscription or marking is represented. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Weapon Chest (Swords, Shields and Melee Arms)” asset in my project. Model: https://cdn.3dassets.dev/assets/38932/v1/model.glb Asset page: https://3dassets.dev/assets/swords-shields-and-melee-arms-weapon-chest-72d816d5 Description: An iron bound oak weapon chest with a hinged lid, three bands, a lock plate with a brass keyhole and side lifting handles. Standard medieval game asset for adventure and RPG projects. - Dimensions (X × Y × Z): 0.962 × 0.57 × 0.54 metres - Triangles: 2.0k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38932/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Weapon Chest (Swords, Shields and Melee Arms)
An iron bound oak weapon chest with a hinged lid, three bands, a lock plate with a brass keyhole and side lifting handles. Standard medieval game asset for adventure and RPG projects.