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About
Free 3D model of a medieval iron bound book chest for a monastery library: boarded oak on stile feet, three straps, a hasp and a hinged lid, 1.14 m wide. Dimensions 1.14 by 0.69 by 0.67 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: lid-chest at (0.00, 0.59, -0.32) m. The lid is hinged along its back edge and lifts; the straps, the hasp and the stile feet are fixed. The chest is closed, so no interior is modelled behind the lid. Invented throughout: no real building, institution or text is reproduced, and any written surface carries abstract marks rather than letters. Claustral palette: limestone ashlar and darker rubble stone, lime plaster, oak and pine, lead, wrought iron, brass, parchment, undyed linen, madder and garden green. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Book Chest (Medieval Monastery and Scriptorium)” asset in my project. Model: https://cdn.3dassets.dev/assets/37395/v1/model.glb Asset page: https://3dassets.dev/assets/medieval-monastery-and-scriptorium-book-chest-3d28010f Description: Free 3D model of a medieval iron bound book chest for a monastery library: boarded oak on stile feet, three straps, a hasp and a hinged lid, 1.14 m wide. - Dimensions (X × Y × Z): 1.14 × 0.685 × 0.666 metres - Triangles: 1.9k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37395/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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How do I get started?
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Book Chest (Medieval Monastery and Scriptorium)
Free 3D model of a medieval iron bound book chest for a monastery library: boarded oak on stile feet, three straps, a hasp and a hinged lid, 1.14 m wide.