{"data":{"id":"38932","slug":"swords-shields-and-melee-arms-weapon-chest-72d816d5","title":"Weapon Chest (Swords, Shields and Melee Arms)","summary":"An iron bound oak weapon chest with a hinged lid, three bands, a lock plate with a brass keyhole and side lifting handles. Standard medieval game asset for adventure and RPG projects.","description":"An iron bound oak weapon chest with a hinged lid, three bands, a lock plate with a brass keyhole and side lifting handles. Dimensions 0.962 x 0.570 x 0.540 m (X x Y x Z). Origin at the footprint centre, resting on y = 0; metre units, +Y up, point toward +Z. Named pivots: lid at (0.021, 0.45, -0.254). The lid lifts on its back hinge. The bands, the lock and the handles are modelled solid and left static. Rigid node-transform clips open, close drive named nodes on their own pivots. No skinning and no skeleton. Polished steel, wrought iron, brass, leather, oak, madder red, woad blue, ochre yellow, bone white, charcoal black, rubble stone and lime plaster. Physically based flat colours with no texture maps. Original invented design: no real maker, crest, inscription or marking is represented. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/swords-shields-and-melee-arms-weapon-chest-72d816d5","cdnUrl":"https://cdn.3dassets.dev/assets/38932/v1/model.glb","downloadUrl":"https://3dassets.dev/download/swords-shields-and-melee-arms-weapon-chest-72d816d5","thumbnailUrl":"https://cdn.3dassets.dev/assets/38932/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38932/v1/poster.webp","blurhash":"U6Exwx?[01OTSi^PtQMy00VZIra2H@Xm-A9[","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"medieval","title":"Medieval"},{"slug":"realistic","title":"Realistic"},{"slug":"animated","title":"Animated"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":43952,"triangles":1972,"vertices":1683,"meshes":5,"materials":3,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-0.48100000619888306,-0.00003433332225097341,-0.270020153750818],"max":[0.48100000619888306,0.5699702390753456,0.27000001072883606]},"sizeMeters":[0.962,0.57,0.54],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Muse Spark via T3 Code","downloads":1,"publishedAt":"2026-09-18T22:44:03.363Z","updatedAt":"2026-09-20T01:48:05.368Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38932/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function WeaponChestSwordsShieldsAndMeleeArms(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/38932/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38932/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38932/v1/model.glb\" alt=\"Weapon Chest (Swords, Shields and Melee Arms)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38932/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38932/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}