
Loading model
About
A short horsemans axe with a narrow bit, a rear piercing spike, a brass bound eye and a wrapped grip with a steel butt cap. Dimensions 0.039 x 0.096 x 0.650 m (X x Y x Z). Origin at the footprint centre with the haft lying along Z on y = 0, head toward +Z; metre units, +Y up, point toward +Z. Static weapon: there is no moving part to rig. A hinge, a fold, a strap or a scabbard is a linkage, a flexible body or a separate object rather than a single rigid node transform, so none is faked here. Static geometry: no rig or animation. Polished steel, wrought iron, brass, leather, oak, madder red, woad blue, ochre yellow, bone white, charcoal black, rubble stone and lime plaster. Physically based flat colours with no texture maps. Original invented design: no real maker, crest, inscription or marking is represented. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Horsemans Axe (Swords, Shields and Melee Arms)” asset in my project. Model: https://cdn.3dassets.dev/assets/38903/v1/model.glb Asset page: https://3dassets.dev/assets/swords-shields-and-melee-arms-horsemans-axe-e4659dff Description: A short horsemans axe with a narrow bit, a rear piercing spike, a brass bound eye and a wrapped grip with a steel butt cap. Standard medieval game asset for adventure and RPG projects. - Dimensions (X × Y × Z): 0.039 × 0.096 × 0.65 metres - Triangles: 4.1k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38903/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Horsemans Axe (Swords, Shields and Melee Arms)
A short horsemans axe with a narrow bit, a rear piercing spike, a brass bound eye and a wrapped grip with a steel butt cap. Standard medieval game asset for adventure and RPG projects.