
About
The general mountaineering axe: a straight alloy shaft with a moulded grip, a steel head with a curved toothed pick and an adze, a spike at the foot and a wrist leash. Laid flat with the head toward +Z.
Bounding size 0.15 x 0.09 x 0.82 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0.
All geometry is a single static assembly; no named pivot nodes.
Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Mountaineering ice axe (Mountaineering and Summit Expedition)” asset in my project. Model: https://cdn.3dassets.dev/assets/18812/v1/model.glb Asset page: https://3dassets.dev/assets/mountaineering-and-summit-expedition-ice-axe-fcd4a9da Description: Classic 66 cm walking axe with a curved toothed pick, adze, moulded grip, spike and a wrist leash. - Dimensions (X × Y × Z): 0.153 × 0.092 × 0.822 metres - Triangles: 308 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/18812/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Mountaineering ice axe (Mountaineering and Summit Expedition)
Classic 66 cm walking axe with a curved toothed pick, adze, moulded grip, spike and a wrist leash.