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About

Low crystal inhibitor with three bronze containment prongs, 1.8 m across. Dimensions 1.80 × 1.70 × 1.80 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Sunfall Rift: weathered stone, ivory, bronze, charcoal, teal and ember. Static geometry; no rig, animation, collision or navigation data. Effects are opaque emissive meshes; bloom and gameplay must be implemented by the host application.

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Use the “Cinder lane inhibitor (Sunfall Rift: MOBA asset pack)” asset in my project.

Model: https://cdn.3dassets.dev/assets/1953/v1/model.glb
Asset page: https://3dassets.dev/assets/sunfall-rift-moba-ember-inhibitor-75c9d928
Description: Low crystal inhibitor with three bronze containment prongs, 1.8 m across.

- Dimensions (X × Y × Z): 1.8 × 1.703 × 1.8 metres
- Triangles: 356
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/1953/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Cinder lane inhibitor (Sunfall Rift: MOBA asset pack)

Low crystal inhibitor with three bronze containment prongs, 1.8 m across.

Download asset · 18.1 KB

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