
About
Low crystal inhibitor with three bronze containment prongs, 1.8 m across. Dimensions 1.80 × 1.70 × 1.80 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Sunfall Rift: weathered stone, ivory, bronze, charcoal, teal and ember. Static geometry; no rig, animation, collision or navigation data. Effects are opaque emissive meshes; bloom and gameplay must be implemented by the host application.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Cinder lane inhibitor (Sunfall Rift: MOBA asset pack)” asset in my project. Model: https://cdn.3dassets.dev/assets/1953/v1/model.glb Asset page: https://3dassets.dev/assets/sunfall-rift-moba-ember-inhibitor-75c9d928 Description: Low crystal inhibitor with three bronze containment prongs, 1.8 m across. - Dimensions (X × Y × Z): 1.8 × 1.703 × 1.8 metres - Triangles: 356 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/1953/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Cinder lane inhibitor (Sunfall Rift: MOBA asset pack)
Low crystal inhibitor with three bronze containment prongs, 1.8 m across.