
Loading model
About
A 2.4 m workshop bench: a thick timber top on a riveted iron frame with a lower shelf, an iron vice on the near corner, a drawer under the top that pulls out on the bench-drawer node, and a tool rack behind with seven tools hanging on it. Bounding size 2.40 x 1.68 x 1.05 m (X x Y x Z). Metre units, +Y up, +Z forward, resting at y=0. Named pivot nodes: bench-drawer. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
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Use the “Workshop bench with vice and drawer (Steampunk Airship Dock and Workshop)” asset in my project. Model: https://cdn.3dassets.dev/assets/36077/v1/model.glb Asset page: https://3dassets.dev/assets/steampunk-airship-dock-and-workshop-workbench-ed991aad Description: A 2.4 m timber bench on a riveted frame, with a vice, a drawer and a hanging tool rack. - Dimensions (X × Y × Z): 2.4 × 1.68 × 1.05 metres - Triangles: 588 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36077/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Workshop bench with vice and drawer (Steampunk Airship Dock and Workshop)
A 2.4 m timber bench on a riveted frame, with a vice, a drawer and a hanging tool rack.