
About
Flush glass access door with twin patch hinges and compact pull, static closed leaf. Dimensions 0.96 × 2.10 × 0.08 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Original maple, white plaster, blue upholstery and stainless hardware. Metres; static geometry, no animation or collision. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Glass Access Door (Squash Club and Racket Workshop)” asset in my project. Model: https://cdn.3dassets.dev/assets/29738/v1/model.glb Asset page: https://3dassets.dev/assets/squash-club-and-racket-workshop-glass-access-door-25ef9205 Description: Flush glass access door with twin patch hinges and compact pull, static closed leaf. - Dimensions (X × Y × Z): 0.96 × 2.1 × 0.085 metres - Triangles: 2.5k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29738/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Glass Access Door (Squash Club and Racket Workshop)
Flush glass access door with twin patch hinges and compact pull, static closed leaf.