
About
A complete roofed deck: the bridge forward behind a bulkhead door, a crossroads to crew quarters and engineering, a second crossroads to the medbay and a viewport dead end, a tee to the cargo bay and an airlock at the stern. Rooms are furnished; every port on the spine is declared and checked.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Forward deck walk-through (Spaceship Interior Deck Kit)” asset in my project. Model: https://cdn.3dassets.dev/assets/12599/v1/model.glb Asset page: https://3dassets.dev/assets/spaceship-deck-kit-spaceship-deck-kit-deck-scene-0ea59b80 Description: A complete roofed deck: the bridge forward behind a bulkhead door, a crossroads to crew quarters and engineering, a second crossroads to the medbay and a viewport dead end, a tee to the cargo bay and an airlock at the stern. Rooms are furnished; every port on the spine is... - Dimensions (X × Y × Z): 28.14 × 5.4 × 41.04 metres - Triangles: 26.2k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/12599/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Forward deck walk-through (Spaceship Interior Deck Kit)
A complete roofed deck: the bridge forward behind a bulkhead door, a crossroads to crew quarters and engineering, a second crossroads to the medbay and a viewport dead end, a tee to the cargo bay and an airlock at the stern. Rooms are furnished; every port on the spine is...