
About
A fleece balaclava as it stands on a display form: a close hood with an oval face opening, a shaped bridge over the nose, a long neck that tucks into a collar and a flatlock seam over the crown.
Bounding size 0.20 x 0.32 x 0.23 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0.
All geometry is a single static assembly; no named pivot nodes.
Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Balaclava (Snowboard Gear and Freestyle Riders)” asset in my project. Model: https://cdn.3dassets.dev/assets/27165/v1/model.glb Asset page: https://3dassets.dev/assets/snowboard-gear-and-freestyle-riders-balaclava-11bc02cf Description: Fleece balaclava standing on a form, with a face opening, a shaped nose bridge and a long neck. - Dimensions (X × Y × Z): 0.2 × 0.318 × 0.226 metres - Triangles: 396 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27165/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Balaclava (Snowboard Gear and Freestyle Riders)
Fleece balaclava standing on a form, with a face opening, a shaped nose bridge and a long neck.