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About
An analytical balance in a glass draught shield: a stainless weighing pan, a blank display, a levelling foot and a side panel that slides open. Overall 0.24 by 0.28 by 0.36 m (X by Y by Z). Metre units, +Y up, the side an operator stands on toward +Z, resting on y=0. The right hand shield panel slides back. The levelling feet and the internal calibration weight are modelled or omitted as static, since both move by millimetres. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
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Use the “Analytical Balance (Science Laboratory and Cleanroom)” asset in my project. Model: https://cdn.3dassets.dev/assets/37159/v1/model.glb Asset page: https://3dassets.dev/assets/science-laboratory-and-cleanroom-analytical-balance-1b7aa2fc Description: An analytical balance in a glass draught shield: a stainless weighing pan, a blank display, a levelling foot and a side panel that slides open. - Dimensions (X × Y × Z): 0.241 × 0.285 × 0.357 metres - Triangles: 704 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37159/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Analytical Balance (Science Laboratory and Cleanroom)
An analytical balance in a glass draught shield: a stainless weighing pan, a blank display, a levelling foot and a side panel that slides open.