
About
Original weathered survival shelter. Nominal envelope 1.3m wide, 2.5m high, 1.5m deep; applied framing, handles or rails can extend beyond this. Construction: form shelter; roof shed; walls door. Metres, +Y up, +Z front; grounded at y=0. Centred footprint. Door/hatch and cabinetry leaves use named local pivots when present. Static geometry only: no rig, animation, collision, physics or gameplay. Empty storage shells are intentionally lootable. CC0; AI-generated geometry.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Outhouse Shell (Rural Scavenging Settlements)” asset in my project. Model: https://cdn.3dassets.dev/assets/26519/v1/model.glb Asset page: https://3dassets.dev/assets/rural-scavenging-settlements-outhouse-shell-2df4d849 Description: Outhouse Shell: 1.3 × 2.5 × 1.5 m nominal survival shelter assembly. - Dimensions (X × Y × Z): 1.49 × 2.565 × 1.678 metres - Triangles: 3.5k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/26519/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Outhouse Shell (Rural Scavenging Settlements)
Outhouse Shell: 1.3 × 2.5 × 1.5 m nominal survival shelter assembly.