
About
Tow bar and hitch ball. Bounds 1.100 x 0.250 x 0.410 metres (X/Y/Z). Nose +Z, up +Y, wheel axles X. Wheels, doors, bonnet and pickup tailgate have named pivots where present. Static geometry; no rig. No collision or navigation data. Blank signage; no manufacturer designs or branding.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Tow bar and hitch ball (Road Car Showroom Lineup)” asset in my project. Model: https://cdn.3dassets.dev/assets/15126/v1/model.glb Asset page: https://3dassets.dev/assets/road-car-showroom-lineup-tow-bar-05a5b436 Description: Tow bar and hitch ball, an original generic design in a cohesive showroom palette. - Dimensions (X × Y × Z): 1.1 × 0.25 × 0.41 metres - Triangles: 396 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/15126/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Tow bar and hitch ball (Road Car Showroom Lineup)
Tow bar and hitch ball, an original generic design in a cohesive showroom palette.