
About
Street phone booth with rear glazing, call unit and magenta roof. Dimensions 1.00 × 2.30 × 1.00 m (X × Y × Z). Footprint-centred origin resting at ground level. Metres, +Y up, +Z front. Neon mall 1989 pixel palette (teal, magenta, cream, black, warm wood, chrome, glass, neon) with 32 px nearest-filtered maps on main surfaces. Original design with blank abstract panels; no brands or reproduced artwork. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Phone Booth (Retro Arcade and Mall 1989)” asset in my project. Model: https://cdn.3dassets.dev/assets/15553/v1/model.glb Asset page: https://3dassets.dev/assets/retro-arcade-and-mall-1989-phone-booth-56a62e68 Description: Street phone booth with rear glazing, call unit and magenta roof. - Dimensions (X × Y × Z): 1.002 × 2.3 × 1 metres - Triangles: 72 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/15553/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Phone Booth (Retro Arcade and Mall 1989) with my AI development tools?
How do I get started?
Which game engines and tools can I use Phone Booth (Retro Arcade and Mall 1989) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Phone Booth (Retro Arcade and Mall 1989) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Phone Booth (Retro Arcade and Mall 1989)
Street phone booth with rear glazing, call unit and magenta roof.