
About
Acoustic single person phone booth, 1.2 m square and 2.2 m tall, with sage panels, an oak ledge, a glowing ceiling panel and a glazed door. Dimensions 1.20 × 2.22 × 1.21 m (X × Y × Z). Footprint-centred origin resting at y = 0. Metres, +Y up, +Z front. Named pivot nodes: door-pod at -0.51, 0.10, 0.56. Rigid node-transform clips: open and close. No skinning. The shell, ledge and ceiling panel are static; only the door swings. Pixel Modern palette of warm white, light oak, charcoal, slate blue, sage, coral, mustard and screen cyan, every surface carrying a 32 px nearest-filtered map. Original design; invented signage, no real brands. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Phone Booth Pod (Pixel Modern Office)” asset in my project. Model: https://cdn.3dassets.dev/assets/27909/v1/model.glb Asset page: https://3dassets.dev/assets/pixel-modern-office-phone-booth-pod-bf52e9a0 Description: Acoustic single person phone booth, 1.2 m square and 2.2 m tall, with sage panels, an oak ledge, a glowing ceiling panel and a glazed door. - Dimensions (X × Y × Z): 1.2 × 2.22 × 1.205 metres - Triangles: 108 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27909/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Phone Booth Pod (Pixel Modern Office) with my AI development tools?
How do I get started?
Which game engines and tools can I use Phone Booth Pod (Pixel Modern Office) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Phone Booth Pod (Pixel Modern Office) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Phone Booth Pod (Pixel Modern Office)
Acoustic single person phone booth, 1.2 m square and 2.2 m tall, with sage panels, an oak ledge, a glowing ceiling panel and a glazed door.