3DAssets.dev

Loading model

About

A 1 m square LED video panel for the wall behind the booth: a cast frame 100 mm deep with a magenta diffuser face ribbed on the pixel pitch, and corner castings on all four edges so panels tile across and up. The face is a coloured diffuser, not an emitter: drive the real content with a material or a video texture in the engine. Metre units, +Y up, the dance floor side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Backdrop LED Panel Module (Nightclub and DJ Booth)” asset in my project.

Model: https://cdn.3dassets.dev/assets/34098/v1/model.glb
Asset page: https://3dassets.dev/assets/nightclub-and-dj-booth-backdrop-led-panel-module-831305f2
Description: A 1 m square LED video panel for the wall behind the booth: a cast frame 100 mm deep with a magenta diffuser face ribbed on the pixel pitch, and corner castings on all four edges so panels tile across and up.

- Dimensions (X × Y × Z): 1 × 1.44 × 0.157 metres
- Triangles: 1.0k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34098/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Backdrop LED Panel Module (Nightclub and DJ Booth)

A 1 m square LED video panel for the wall behind the booth: a cast frame 100 mm deep with a magenta diffuser face ribbed on the pixel pitch, and corner castings on all four edges so panels tile across and up.

Download asset · 45.1 KB

More in Buildings & Architecture

Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 40 ↓
Cedar Boathouse (Fishing Harbour and Boats)

Cedar Boathouse (Fishing Harbour and Boats)

Open-front waterside boathouse with board siding, exposed rafters, corrugated roof and dock floor.

@3dassets4.9k tris · 40 ↓
Warehouse Door Pair (Distillery and Bonded Warehouse)Animated

Warehouse Door Pair (Distillery and Bonded Warehouse)

Four metre warehouse doorway with a 2.6 m opening under a 3.4 m lintel: dressed jambs, a threshold and two boarded and strapped leaves, painted, that swing out on their outer stiles. Sits in a wall run and carries a wall port at either end.

@3dassets1.5k tris · 38 ↓
Wall Section (Distillery and Bonded Warehouse)

Wall Section (Distillery and Bonded Warehouse)

Plain four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced on both sides, with a plinth course, a string course at 2.3 m and a capping course. The base module of the stillhouse and the warehouse, laid end to end between corner pillars.

@3dassets1.1k tris · 38 ↓
Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced both sides: a battered plinth course, a capping course, a louvred ventilation grille in a dressed surround and two barred slit vents low down. Lays end to end and meets a corner pillar at either end.

@3dassets1.4k tris · 36 ↓
Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda kiln vent 3.6 m square at the eaves and 3.8 m tall: a slated tapering roof in two stages with a louvred lantern of four faces between them, boarded eaves on all four sides and a plain iron finial. Stands over a kiln, on a wall head or astride a roof ridge.

@3dassets636 tris · 35 ↓
Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

The same door bay with its leaf already parked clear over the next bay.

@3dassets656 tris · 34 ↓
Rigid cylinder crew habitat on legs (Moon Base Colony and Lunar Rovers)

Rigid cylinder crew habitat on legs (Moon Base Colony and Lunar Rovers)

An 8 m metal-shell crew habitat carried clear of the regolith on four splayed legs with wide footpads, with three viewports, a roof radiator strip, an access ladder and axial hab-ports at both ends.

@3dassets4.3k tris · 34 ↓
Stillhouse Window Bay (Distillery and Bonded Warehouse)

Stillhouse Window Bay (Distillery and Bonded Warehouse)

Four metre wall bay with a 2.6 x 3.0 m industrial window: a dressed sill and lintel, an iron frame of twenty lights with glazing bars, and rubble facing above and below. Lets the stillhouse be seen into, and lays end to end with the plain wall bay.

@3dassets1.4k tris · 33 ↓
Corner Pillar (Distillery and Bonded Warehouse)

Corner Pillar (Distillery and Bonded Warehouse)

Dressed stone corner pillar 0.6 m square and 4.8 m tall with a capping stone: quoined courses on all four faces and a wall port on each side, so it turns a corner, ends a run or joins two runs in line.

@3dassets192 tris · 33 ↓
Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)Animated

Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)

A 4 m bay with a 3.2 by 3.6 m opening and a corrugated leaf on an outside top track.

@3dassets656 tris · 33 ↓
Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

The same 4 m bay with a barred glazing band at 2.9 m, the way a machine shop is lit.

@3dassets540 tris · 33 ↓

Similar assets

Backdrop LED Panel Module, Cyan (Nightclub and DJ Booth)

Backdrop LED Panel Module, Cyan (Nightclub and DJ Booth)

The 1 m backdrop LED panel with a cyan diffuser face, for chequering a video wall two ways so the backdrop reads as a pattern rather than a flat sheet.

@3dassets1.0k tris · 9 ↓
LED Wall Panel Module (Live Music Venue and Festival Stage)

LED Wall Panel Module (Live Music Venue and Festival Stage)

A 1 m square LED video panel: an emissive face in a cast frame with locks on both stiles and a rear rigging bar. Tile it on a 1 m grid for a backdrop wall or a side screen of any size.

@3dassets640 tris · 16 ↓
Acoustic Wall Panel Module (Music Recording Studio and Instruments)

Acoustic Wall Panel Module (Music Recording Studio and Instruments)

A 1.2 m wall module 2.4 m tall: a stud wall with a skirting and a framed 50 mm acoustic absorber in grey fabric on its face, with wall-left and wall-right ports at half height so modules run into each other, into a window module or into a corner bass trap.

@3dassets448 tris · 13 ↓
Mirror Wall Panel Module (Nightclub and DJ Booth)

Mirror Wall Panel Module (Nightclub and DJ Booth)

A 1.2 by 2.6 m mirrored wall module: a full height mirror pane in a dark frame with aluminium stiles, magenta reveal strips top and bottom and a recessed kick, ported on both stiles so panels run into a continuous wall.

@3dassets448 tris · 11 ↓
Wall Panel Module (Bowling Alley and Pool Hall)

Wall Panel Module (Bowling Alley and Pool Hall)

A 2 m by 2.6 m wall module: a dark panel with a timber dado below an accent band, vertical battens above it and a skirting along the floor. Panels butt on the 2 m module with a 4 mm shadow gap at each joint.

@3dassets768 tris · 14 ↓
Acoustic Wall Panel (Nightclub and DJ Booth)

Acoustic Wall Panel (Nightclub and DJ Booth)

A 1.2 by 0.9 m acoustic wall panel: a velvet faced absorber in a dark frame with brushed stiles and nine magenta flutes across the face, ported on both stiles so panels run along a wall without a gap.

@3dassets768 tris · 11 ↓
Acoustic Wall Panel Module (Cinema Multiplex and Foyer)

Acoustic Wall Panel Module (Cinema Multiplex and Foyer)

A 2 m by 3.4 m auditorium wall module: a charcoal panel with nine fabric flutes standing proud of its face above a deep red dado and an amber band at the dado line. Panels butt on the 2 m module with a 4 mm shadow gap at each joint.

@3dassets1.3k tris · 15 ↓
Foyer Wall Panel Module (Cinema Multiplex and Foyer)

Foyer Wall Panel Module (Cinema Multiplex and Foyer)

A 2 m by 3.4 m foyer wall module: a slate panel with a timber dado under a gold band, three tall red bays above it, a timber cornice and a dark skirting. It carries the same wall-run ports as the auditorium panels, so one run can turn from the foyer into a screen.

@3dassets512 tris · 15 ↓
Mirrored Wall Panel Module (Gym and Fitness Studio)

Mirrored Wall Panel Module (Gym and Fitness Studio)

A 1.2 m by 2.4 m mirrored wall panel on a backing board, with slim alloy stiles, a kick rail along the floor and a head rail. Panels butt on the 1.2 m module through run-left and run-right, so a run tiles along X with a 4 mm shadow gap at each joint.

@3dassets384 tris · 14 ↓
DJ Booth Facade Panel (Nightclub and DJ Booth)

DJ Booth Facade Panel (Nightclub and DJ Booth)

A 1.5 m facade section for the front of a booth or a riser: a framed dark panel with a recessed magenta light box behind a diffuser, aluminium rails top and bottom and stiles at both ends so sections butt into a continuous front.

@3dassets384 tris · 11 ↓
Hall Wall Panel Module (Trampoline Park and Soft Play)

Hall Wall Panel Module (Trampoline Park and Soft Play)

A 2 by 3 m hall wall module: a pale panel between two steel posts on a kicker rail, with a blue dado band along the bottom and a lime band at head height, ported at both ends so a run of them closes a park in. Wall trampolines sit on the same run.

@3dassets448 tris · 12 ↓
Puzzle Room Wall Module (Escape Room and Puzzle Venue)

Puzzle Room Wall Module (Escape Room and Puzzle Venue)

A 1.2 by 2.6 m puzzle room wall module, 120 mm thick, painted plaster over a stud core and dressed on both faces with a walnut skirting and picture rail. Its wall-left and wall-right ports butt module to module, so a themed room of any size closes on the same grid.

@3dassets416 tris · 13 ↓