
About
Three payphone stations with metal call panels and black receivers. Dimensions 1.85 × 1.60 × 0.46 m (X × Y × Z). Footprint-centred origin resting at ground level. Metres, +Y up, +Z front. Neon mall 1989 pixel palette (teal, magenta, cream, black, warm wood, chrome, glass, neon) with 32 px nearest-filtered maps on main surfaces. Original design with blank abstract panels; no brands or reproduced artwork. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Payphone Bank (Retro Arcade and Mall 1989)” asset in my project. Model: https://cdn.3dassets.dev/assets/15514/v1/model.glb Asset page: https://3dassets.dev/assets/retro-arcade-and-mall-1989-payphone-bank-101247c7 Description: Three payphone stations with metal call panels and black receivers. - Dimensions (X × Y × Z): 1.85 × 1.6 × 0.455 metres - Triangles: 108 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/15514/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Payphone Bank (Retro Arcade and Mall 1989)
Three payphone stations with metal call panels and black receivers.