
About
A 1.02 m three-stream recycling station: a shared carcass with three internal bays and a moulded lid with round, slot and square apertures over accent aperture plates. Metre units, +Y up, the user side toward +Z, resting on y=0. Named pivoted nodes: bay-flap-1, bay-flap-2, bay-flap-3. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Three-stream recycling station (Downtown Office Interiors)” asset in my project. Model: https://cdn.3dassets.dev/assets/17010/v1/model.glb Asset page: https://3dassets.dev/assets/downtown-office-interiors-recycling-station-3-stream-95c45063 Description: A 1.02 m three-stream recycling station: a shared carcass with three internal bays and a moulded lid with round, slot and square apertures over accent aperture plates. - Dimensions (X × Y × Z): 1.034 × 0.862 × 0.433 metres - Triangles: 1.4k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/17010/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Three-stream recycling station (Downtown Office Interiors)
A 1.02 m three-stream recycling station: a shared carcass with three internal bays and a moulded lid with round, slot and square apertures over accent aperture plates.