
About
The standing female display mannequin in a matte charcoal finish, for a dark window scheme. Finish change only; the sculpted shell, pose and base are identical to the standard figure. Dimensions 0.50 by 1.78 by 0.36 m (X by Y by Z). Metre units, +Y up, customer side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Female display mannequin, dark finish (Retail Store Fixtures and Mall)” asset in my project. Model: https://cdn.3dassets.dev/assets/25411/v1/model.glb Asset page: https://3dassets.dev/assets/retail-store-fixtures-and-mall-mannequin-female-standi-3a035f6d Description: The standing female display mannequin in a matte charcoal finish, for a dark window scheme. - Dimensions (X × Y × Z): 0.501 × 1.78 × 0.356 metres - Triangles: 2.6k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/25411/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Female display mannequin, dark finish (Retail Store Fixtures and Mall)
The standing female display mannequin in a matte charcoal finish, for a dark window scheme.