
About
A 2.0 m ceiling lighting track with four adjustable spotlights: an extruded track with end feeds, and turned lamp bodies on ball joints angled across a display. Lamp heads are turned bodies on yokes, not capsules; the track is a chamfered extrusion with a live groove. Dimensions 2.00 by 0.25 by 0.14 m (X by Y by Z). Metre units, +Y up, customer side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Ceiling track lighting bar (Retail Store Fixtures and Mall)” asset in my project. Model: https://cdn.3dassets.dev/assets/25354/v1/model.glb Asset page: https://3dassets.dev/assets/retail-store-fixtures-and-mall-ceiling-track-lighting--9cadd166 Description: A 2.0 m ceiling lighting track with four adjustable spotlights: an extruded track with end feeds, and turned lamp bodies on ball joints angled across a display. - Dimensions (X × Y × Z): 2 × 0.254 × 0.142 metres - Triangles: 1.6k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/25354/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Ceiling track lighting bar (Retail Store Fixtures and Mall)
A 2.0 m ceiling lighting track with four adjustable spotlights: an extruded track with end feeds, and turned lamp bodies on ball joints angled across a display.