
About
basking rock for small-animal display layouts. Actual model size 0.500 × 0.200 × 0.400 m; true scale, so insects can be scaled up deliberately for games. Metres, +Y up, +Z forward, resting at y=0, pivot at the footprint centre. Static posed study; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “basking rock (Reptiles, Amphibians and Minibeasts)” asset in my project. Model: https://cdn.3dassets.dev/assets/22464/v1/model.glb Asset page: https://3dassets.dev/assets/reptiles-amphibians-and-minibeasts-basking-rock-61083547 Description: basking rock for small-animal display layouts. - Dimensions (X × Y × Z): 0.5 × 0.2 × 0.4 metres - Triangles: 112 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/22464/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})basking rock (Reptiles, Amphibians and Minibeasts)
basking rock for small-animal display layouts.