
Loading model
About
A 1.05 m painted tack trunk with timber corner battens, side handles and a lid hinged along its back edge that lifts open on its own node. Dimensions 1.13 by 0.64 by 0.65 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: lid at (0.00, 0.53, -0.25) m. The trunk is a closed box: nothing is modelled inside it. Turf course palette: mown and unmown green, rail white, timber, birch brown, steel, charcoal, course green, red, yellow, hardcore grey and glass. No name, number, price or maker mark appears anywhere on this model, and it carries no creature. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Tack Trunk (Racecourse and Parade Ring)” asset in my project. Model: https://cdn.3dassets.dev/assets/38619/v1/model.glb Asset page: https://3dassets.dev/assets/racecourse-and-parade-ring-tack-trunk-204cb06b Description: A 1.05 m painted tack trunk with timber corner battens, side handles and a lid hinged along its back edge that lifts open on its own node. - Dimensions (X × Y × Z): 1.13 × 0.64 × 0.645 metres - Triangles: 108 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38619/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Tack Trunk (Racecourse and Parade Ring) with my AI development tools?
How do I get started?
Which game engines and tools can I use Tack Trunk (Racecourse and Parade Ring) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Tack Trunk (Racecourse and Parade Ring) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Tack Trunk (Racecourse and Parade Ring)
A 1.05 m painted tack trunk with timber corner battens, side handles and a lid hinged along its back edge that lifts open on its own node.