{"data":{"id":"38619","slug":"racecourse-and-parade-ring-tack-trunk-204cb06b","title":"Tack Trunk (Racecourse and Parade Ring)","summary":"A 1.05 m painted tack trunk with timber corner battens, side handles and a lid hinged along its back edge that lifts open on its own node.","description":"A 1.05 m painted tack trunk with timber corner battens, side handles and a lid hinged along its back edge that lifts open on its own node. Dimensions 1.13 by 0.64 by 0.65 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: lid at (0.00, 0.53, -0.25) m. The trunk is a closed box: nothing is modelled inside it. Turf course palette: mown and unmown green, rail white, timber, birch brown, steel, charcoal, course green, red, yellow, hardcore grey and glass. No name, number, price or maker mark appears anywhere on this model, and it carries no creature. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/racecourse-and-parade-ring-tack-trunk-204cb06b","cdnUrl":"https://cdn.3dassets.dev/assets/38619/v1/model.glb","downloadUrl":"https://3dassets.dev/download/racecourse-and-parade-ring-tack-trunk-204cb06b","thumbnailUrl":"https://cdn.3dassets.dev/assets/38619/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38619/v1/poster.webp","blurhash":"UBAxJQ?[8_t1AXyC-URjD4MzRpnTM|so$+Vt","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":8896,"triangles":108,"vertices":252,"meshes":6,"materials":3,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-0.5649999976158142,0.0000032069043353066817,-0.30999512103354304],"max":[0.5649999976158142,0.6400018346024436,0.3349965108233324]},"sizeMeters":[1.13,0.64,0.645],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T15:47:17.149Z","updatedAt":"2026-09-12T15:47:17.282Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38619/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function TackTrunkRacecourseAndParadeRing(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/38619/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38619/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38619/v1/model.glb\" alt=\"Tack Trunk (Racecourse and Parade Ring)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38619/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38619/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}