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About
Stylized trout with sculpted fins, a forked tail and contrasting eyes; static, unrigged. Original Quiet Lake palette. Metres, +Y up, grounded at y=0. Static mesh; no rig, animation or collision mesh.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Trout Fish (Quiet Lake Fishing)” asset in my project. Model: https://cdn.3dassets.dev/assets/22414/v1/model.glb Asset page: https://3dassets.dev/assets/quiet-lake-fishing-trout-05fd5670 Description: Stylized trout with sculpted fins, a forked tail and contrasting eyes; static, unrigged. - Dimensions (X × Y × Z): 0.95 × 0.435 × 0.19 metres - Triangles: 1.4k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/22414/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Trout Fish (Quiet Lake Fishing) with my AI development tools?
How do I get started?
Which game engines and tools can I use Trout Fish (Quiet Lake Fishing) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Trout Fish (Quiet Lake Fishing) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Trout Fish (Quiet Lake Fishing)
Stylized trout with sculpted fins, a forked tail and contrasting eyes; static, unrigged.