
About
Sculpted mackerel with tapered body sections, belly coloring, defined gills, contrasting fins and eyes. Harbor & Tackle miniature art family. Metres, +Y up; grounded origin. Solid-color PBR materials, static geometry, no rig, collision or custom shader.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Mackerel (Fishing Harbour and Boats)” asset in my project. Model: https://cdn.3dassets.dev/assets/19586/v1/model.glb Asset page: https://3dassets.dev/assets/harbor-and-tackle-mackerel-2c582521 Description: Sculpted mackerel with tapered body sections, belly coloring, defined gills, contrasting fins and eyes. - Dimensions (X × Y × Z): 1.166 × 0.366 × 0.204 metres - Triangles: 1.9k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19586/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Mackerel (Fishing Harbour and Boats) with my AI development tools?
How do I get started?
Which game engines and tools can I use Mackerel (Fishing Harbour and Boats) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Mackerel (Fishing Harbour and Boats) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Mackerel (Fishing Harbour and Boats)
Sculpted mackerel with tapered body sections, belly coloring, defined gills, contrasting fins and eyes.