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About
The wide 1.6 m family cubicle: the same carcass with a green leaf, a fold down baby change shelf, a small red stool and four hooks. It carries the same cubicle bay ports at its own half width, so it drops into a run of standard cubicles. Metre units, +Y up, the water or user side toward +Z, resting on y=0. Named pivoted nodes: cubicle-door. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Family Changing Cubicle (Public Swimming Baths and Poolside)” asset in my project. Model: https://cdn.3dassets.dev/assets/35264/v1/model.glb Asset page: https://3dassets.dev/assets/public-swimming-baths-and-poolside-family-changing-cub-e3c4b43d Description: The wide 1.6 m family cubicle: the same carcass with a green leaf, a fold down baby change shelf, a small red stool and four hooks. It carries the same cubicle bay ports at its own half width, so it drops into a run of standard cubicles. - Dimensions (X × Y × Z): 1.6 × 2.2 × 1.268 metres - Triangles: 2.0k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35264/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Family Changing Cubicle (Public Swimming Baths and Poolside)
The wide 1.6 m family cubicle: the same carcass with a green leaf, a fold down baby change shelf, a small red stool and four hooks. It carries the same cubicle bay ports at its own half width, so it drops into a run of standard cubicles.