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About
A chemical store cabinet: a bunded steel cupboard on a plinth with a sump floor, three shelves of drums and carboys, hazard panels and two hinged doors. Overall 1.08 by 1.88 by 0.56 m (X by Y by Z). Metre units, +Y up, the side a visitor uses toward +Z, resting on y=0. Both doors swing on their own hinge stiles as one open and close pair; the carcass, the sump and the shelves are fixed. The containers are solid geometry and carry no product names. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Chemical Store Cabinet (Public Aquarium and Marine Centre)” asset in my project. Model: https://cdn.3dassets.dev/assets/34188/v1/model.glb Asset page: https://3dassets.dev/assets/public-aquarium-and-marine-centre-chemical-store-cabin-34860ff2 Description: A chemical store cabinet: a bunded steel cupboard on a plinth with a sump floor, three shelves of drums and carboys, hazard panels and two hinged doors. - Dimensions (X × Y × Z): 1.08 × 1.88 × 0.56 metres - Triangles: 2.1k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34188/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Chemical Store Cabinet (Public Aquarium and Marine Centre)
A chemical store cabinet: a bunded steel cupboard on a plinth with a sump floor, three shelves of drums and carboys, hazard panels and two hinged doors.