
About
evacuation cell-access door in a 1 m frame, 2.2 m high; named hinge node, lock box, handle and jamb fasteners. Dimensions 1.00 × 2.20 × 0.25 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Institutional painted concrete, galvanised and painted steel, practical polymer and fabric finishes. Static geometry; no rig, animation, collision or navigation data. Grid origin retained; connector locations and directions are explicit. Named nodes, where present, retain local hinge/wheel pivots; rigid node-transform clips open, close drive them, with no skinning.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “evacuation door (Prison Complex Builder)” asset in my project. Model: https://cdn.3dassets.dev/assets/25596/v1/model.glb Asset page: https://3dassets.dev/assets/prison-complex-builder-evacuation-door-ba2df6d9 Description: evacuation cell-access door in a 1 m frame, 2.2 m high; named hinge node, lock box, handle and jamb fasteners. - Dimensions (X × Y × Z): 1 × 2.2 × 0.252 metres - Triangles: 5.7k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/25596/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use evacuation door (Prison Complex Builder) with my AI development tools?
How do I get started?
Which game engines and tools can I use evacuation door (Prison Complex Builder) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use evacuation door (Prison Complex Builder) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
evacuation door (Prison Complex Builder)
evacuation cell-access door in a 1 m frame, 2.2 m high; named hinge node, lock box, handle and jamb fasteners.