
About
A 1.2 m holding cell door module: a welded barred grille leaf 900 mm wide as one named node, with a lock box, a grab bar, two barrel hinges and a keep on the closing jamb. Station grid: 1.2 m modules, walls 2.7 m tall on a 100 mm partition, 60 mm floor slabs and 70 mm ceiling tiles, ports on the module centrelines. Metre units, +Y up, the user side toward +Z, resting on y=0. Named pivoted nodes: cell-door. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Holding cell barred door section (Police Station and Detective Office)” asset in my project. Model: https://cdn.3dassets.dev/assets/29954/v1/model.glb Asset page: https://3dassets.dev/assets/police-station-and-detective-office-cell-door-barred-47ec1f24 Description: A 1.2 m holding cell door module: a welded barred grille leaf 900 mm wide as one named node, with a lock box, a grab bar, two barrel hinges and a keep on the closing jamb. - Dimensions (X × Y × Z): 1.2 × 2.7 × 0.124 metres - Triangles: 1.1k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29954/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Holding cell barred door section (Police Station and Detective Office)
A 1.2 m holding cell door module: a welded barred grille leaf 900 mm wide as one named node, with a lock box, a grab bar, two barrel hinges and a keep on the closing jamb.