3DAssets.dev

Loading model

About

Commissary counter with three storage doors, raised product shelf and compact checkout terminal. Dimensions 2.00 × 1.31 × 0.85 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Institutional painted concrete, galvanised and painted steel, practical polymer and fabric finishes. Static geometry; no rig, animation, collision or navigation data. Named nodes, where present, retain local hinge/wheel pivots; rigid node-transform clips open, close drive them, with no skinning.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “commissary counter (Prison Complex Builder)” asset in my project.

Model: https://cdn.3dassets.dev/assets/25689/v1/model.glb
Asset page: https://3dassets.dev/assets/prison-complex-builder-commissary-counter-a13ae403
Description: Commissary counter with three storage doors, raised product shelf and compact checkout terminal.

- Dimensions (X × Y × Z): 2 × 1.31 × 0.849 metres
- Triangles: 5.6k
- Animations: open, close
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/25689/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

commissary counter (Prison Complex Builder)

Commissary counter with three storage doors, raised product shelf and compact checkout terminal.

Download asset · 180.9 KB

More in Props & Furniture

Mesh Stillage (Car Factory Production Line)

Mesh Stillage (Car Factory Production Line)

Free 3D model of a stackable mesh stillage holding loose parts, a factory logistics container for a car factory game asset kit.

@3dassets4.4k tris · 11 ↓
Pallet With Parts Crates (Car Factory Production Line)

Pallet With Parts Crates (Car Factory Production Line)

Free 3D model of a wooden pallet stacked with three parts crates and a strap, factory logistics stock for a car factory game asset kit.

@3dassets1.6k tris · 11 ↓
Visitor Tasting Counter (Distillery and Bonded Warehouse)

Visitor Tasting Counter (Distillery and Bonded Warehouse)

Visitor tasting counter 2.8 x 1.1 m and 1.8 m to the back shelf: a cask staved oak front with iron bands, a plank top, six nosing glasses on a tray, a water jug, two unlabelled bottles and seven more glasses upended on the shelf behind. Nothing carries a label.

@3dassets2.2k tris · 8 ↓
Tide Height Mooring Carriage (Bellroot Fen Floodward Marches)Animated

Tide Height Mooring Carriage (Bellroot Fen Floodward Marches)

Two-guide tide-following mooring ring with captive timber slide blocks, bronze crosspiece, upper and lower travel stops and anchored stone foot. Follow-tide slides only the ring carriage between supported stops.

@3dassets4.8k tris · 8 ↓
Full size open net soccer goal (Football Soccer Stadium and Club Grounds)

Full size open net soccer goal (Football Soccer Stadium and Club Grounds)

Goal with 7.32 m clear width, 2.44 m clear height, 2 m deep open cord net and tubular frame.

@3dassets2.1k tris · 8 ↓
Overhead Carrier Hanger (Car Factory Production Line)Animated

Overhead Carrier Hanger (Car Factory Production Line)

Free 3D model of an overhead carrier hanger that a car body hangs from, a travelling monorail trolley for a car factory assembly line game asset kit.

@3dassets1.5k tris · 7 ↓
Gate Seating Row (Airport Terminal and Ground Operations)

Gate Seating Row (Airport Terminal and Ground Operations)

Four seat gate lounge beam: a steel spine on two splayed sled feet carrying four moulded seat pans, raked backs and cast armrests between every place.

@3dassets400 tris · 7 ↓
Three Channel Resonance Lock (Bellroot Fen Floodward Marches)Animated

Three Channel Resonance Lock (Bellroot Fen Floodward Marches)

Three differently suspended watercourse vanes within a joined timber frame; each pivots around a captive vertical axle with stop collars. Attune-channels rotates the three supported blades.

@3dassets5.7k tris · 6 ↓
Root Resin Tapping Station (Bellroot Fen Floodward Marches)

Root Resin Tapping Station (Bellroot Fen Floodward Marches)

Root stump with fitted tapping plate and flared copper collection channel over a supported thick-walled receiving flask, restrained by a timber cradle.

@3dassets9.0k tris · 6 ↓
Departure Board Arrivals (Airport Terminal and Ground Operations)

Departure Board Arrivals (Airport Terminal and Ground Operations)

The same flight information display in the amber header colour, for signing the arrivals hall from the same fabrication.

@3dassets360 tris · 6 ↓
Six Slot Rod Rack (Fishing Harbour and Boats)

Six Slot Rod Rack (Fishing Harbour and Boats)

Freestanding timber storage rack with drilled-style upper slots and six rubber-lined foot cups.

@3dassets3.2k tris · 6 ↓
Lighting Bar with PAR Cans (Live Music Venue and Festival Stage)

Lighting Bar with PAR Cans (Live Music Venue and Festival Stage)

A 2 m lighting bar with four PAR cans on it: hook clamps at both ends, alternating tilts down the bar and a coloured gel frame on the front of every can, in magenta, amber, blue and green.

@3dassets2.7k tris · 5 ↓

Similar assets

Counter back shelf unit (Fast Food Counter and Drive-Thru)

Counter back shelf unit (Fast Food Counter and Drive-Thru)

A 1.2 m stainless back-counter bench on tubular legs with a wire undershelf and two overshelves on posts, sized to sit behind the counter run.

@3dassets1.3k tris · 1 ↓
Check in booth run, three lanes (Ferry Terminal and Harbour Crossing)

Check in booth run, three lanes (Ferry Terminal and Harbour Crossing)

Ferry check in island 10 m long: three glazed booths on a raised kerb under a charcoal canopy on steel columns, each with a blue counter shelf, a lit sign box and a card reader on a post facing the driver's window.

@3dassets544 tris
Front counter flap module, flap raised (Fast Food Counter and Drive-Thru)Animated

Front counter flap module, flap raised (Fast Food Counter and Drive-Thru)

The counter flap module with the worktop flap swung up on its rear hinge, showing the crew crossing open.

@3dassets1.0k tris · 1 ↓
Terminal kiosk and cafe counter (Ferry Terminal and Harbour Crossing)

Terminal kiosk and cafe counter (Ferry Terminal and Harbour Crossing)

Concourse kiosk 3.2 m wide: a red fronted counter with a pale top, a coffee machine and a display case, a grey back unit with shelves of stock, a lit menu board and a charcoal canopy on two posts.

@3dassets340 tris
Terminal toilets door module (Ferry Terminal and Harbour Crossing)Animated

Terminal toilets door module (Ferry Terminal and Harbour Crossing)

Washroom entrance module 2.6 m wide and 3 m tall: a grey lined wall with two charcoal doors that swing, blue pictogram plates over them, a lit sign box above and a yellow cleaning in progress board beside.

@3dassets192 tris
Front counter module 600 (Fast Food Counter and Drive-Thru)

Front counter module 600 (Fast Food Counter and Drive-Thru)

A 600 mm front counter module on the 900 mm counter grid: laminate customer fascia with an accent reveal, recessed kick, stainless bullnose top with a rear upstand, crew-side wire shelf and a bag rail on the top.

@3dassets1.2k tris · 1 ↓
Helmet Storage Shelf (Cricket Ground and Pavilion)

Helmet Storage Shelf (Cricket Ground and Pavilion)

Full-backed three-level helmet shelf with three padded support pegs and broad shelves.

@3dassets6.0k tris
Three-door hatchback (Car Park and Road Vehicle Fleet)Animated

Three-door hatchback (Car Park and Road Vehicle Fleet)

A small three door hatchback with long front doors, a raked tailgate and body coloured bumpers. Premium realistic road vehicle for modern city, driving and parking scenes.

@3dassets30.6k tris · 6 ↓
Terminal entrance bay with sliding doors (Ferry Terminal and Harbour Crossing)Animated

Terminal entrance bay with sliding doors (Ferry Terminal and Harbour Crossing)

The same 4 m facade module as an entrance: a 2.4 m opening with two glazed leaves that slide apart into the side glazing, a charcoal head box with the operator above them and a yellow threshold strip in the floor.

@3dassets192 tris
Three-tier helmet display shelf (Motorcycle Racing and Street Bikes)

Three-tier helmet display shelf (Motorcycle Racing and Street Bikes)

Three-tier helmet display shelf with original generic construction in a coordinated steel-blue paddock palette.

@3dassets84 tris
Front counter flap module (Fast Food Counter and Drive-Thru)Animated

Front counter flap module (Fast Food Counter and Drive-Thru)

A 600 mm counter module with a lift-up worktop flap and a half-height swing gate below it, so crew can cross the counter line.

@3dassets1.0k tris
Front counter corner (Fast Food Counter and Drive-Thru)

Front counter corner (Fast Food Counter and Drive-Thru)

A 700 mm square counter corner that turns the run through 90 degrees, with fascia and accent reveal wrapping both customer faces and a wire shelf inside.

@3dassets1.0k tris · 1 ↓