
About
Original weathered survival cabinet. Nominal envelope 1m wide, 1.7m high, 0.5m deep; applied framing, handles or rails can extend beyond this. Construction: form cabinet; shape wardrobe. Metres, +Y up, +Z front; grounded at y=0. Centred footprint. Door/hatch and cabinetry leaves use named local pivots when present. Static geometry only: no rig, animation, collision, physics or gameplay. Empty storage shells are intentionally lootable. CC0; AI-generated geometry.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Communal Tool Locker (Prehistoric Survivor Settlement)” asset in my project. Model: https://cdn.3dassets.dev/assets/23230/v1/model.glb Asset page: https://3dassets.dev/assets/prehistoric-survivor-settlement-communal-tool-locker-0ed1947e Description: Communal Tool Locker: 1 × 1.7 × 0.5 m nominal survival cabinet assembly. - Dimensions (X × Y × Z): 1 × 1.7 × 0.521 metres - Triangles: 152 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/23230/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Communal Tool Locker (Prehistoric Survivor Settlement)
Communal Tool Locker: 1 × 1.7 × 0.5 m nominal survival cabinet assembly.