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About

Open rescue powerboat. Bounds 2.131 x 1.890 x 6.022 metres (X/Y/Z). +Y up, bow +Z. Ground origin is lowest hull or propulsion point. Named propeller and engine pivot nodes where present. Static geometry; no rig, collision or navigation data. No buoyancy, water surface or working hydraulics supplied.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Open rescue powerboat (Powerboat Racing and Launch Ramp)” asset in my project.

Model: https://cdn.3dassets.dev/assets/22263/v1/model.glb
Asset page: https://3dassets.dev/assets/powerboat-racing-and-launch-ramp-rescue-boat-ed671043
Description: Open rescue powerboat with original generic marine construction.

- Dimensions (X × Y × Z): 2.131 × 1.89 × 6.022 metres
- Triangles: 7.1k
- Animations: outboard-tilt, steer
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/22263/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Open rescue powerboat (Powerboat Racing and Launch Ramp)

Open rescue powerboat with original generic marine construction.

Download asset · 342.7 KB

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