
Loading model
About
Compact jet sprint boat. Bounds 1.797 x 1.398 x 3.847 metres (X/Y/Z). +Y up, bow +Z. Ground origin is lowest hull or propulsion point. Named propeller and engine pivot nodes where present. Static geometry; no rig, collision or navigation data. No buoyancy, water surface or working hydraulics supplied.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Compact jet sprint boat (Speedboats, Powerboat Racing and Marina)” asset in my project. Model: https://cdn.3dassets.dev/assets/22253/v1/model.glb Asset page: https://3dassets.dev/assets/powerboat-racing-and-launch-ramp-jet-sprint-boat-62a9bcd7 Description: Compact jet sprint boat with original generic marine construction. - Dimensions (X × Y × Z): 1.797 × 1.398 × 3.847 metres - Triangles: 5.6k - Animations: propeller-spin, steer - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/22253/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Compact jet sprint boat (Speedboats, Powerboat Racing and Marina)
Compact jet sprint boat with original generic marine construction.