
Loading model
About
Bowrider with fitted cover. Bounds 2.338 x 1.258 x 6.447 metres (X/Y/Z). +Y up, bow +Z. Ground origin is lowest hull or propulsion point. Named propeller and engine pivot nodes where present. Static geometry; no rig, collision or navigation data. No buoyancy, water surface or working hydraulics supplied.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Bowrider with fitted cover (Speedboats, Powerboat Racing and Marina)” asset in my project. Model: https://cdn.3dassets.dev/assets/22310/v1/model.glb Asset page: https://3dassets.dev/assets/powerboat-racing-and-launch-ramp-bowrider-covered-5cb0c9a9 Description: Bowrider with fitted cover with original generic marine construction. - Dimensions (X × Y × Z): 2.337 × 1.258 × 6.447 metres - Triangles: 4.0k - Animations: propeller-spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/22310/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Bowrider with fitted cover (Speedboats, Powerboat Racing and Marina)
Bowrider with fitted cover with original generic marine construction.