
Loading model
About
weddell seal with thick streamlined torso and paired swimming flippers. Smooth-shaded natural colours; dimensions 1.30 × 0.72 × 2.60 metres. +Y up, +Z forward, lowest contact at y=0, footprint-centred pivot. Static posed study; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “weddell seal (Arctic and Polar Animals)” asset in my project. Model: https://cdn.3dassets.dev/assets/6073/v1/model.glb Asset page: https://3dassets.dev/assets/polar-tundra-and-alpine-fauna-weddell-seal-b3b439e6 Description: weddell seal with thick streamlined torso and paired swimming flippers. - Dimensions (X × Y × Z): 1.3 × 0.721 × 2.6 metres - Triangles: 3.4k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/6073/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use weddell seal (Arctic and Polar Animals) with my AI development tools?
How do I get started?
Which game engines and tools can I use weddell seal (Arctic and Polar Animals) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use weddell seal (Arctic and Polar Animals) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
weddell seal (Arctic and Polar Animals)
weddell seal with thick streamlined torso and paired swimming flippers.