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About
A 1.1 m glazed swimming club trophy cabinet 1.9 m tall: a beech carcass on a dark plinth with three white shelves of cups, shields and medals, and two glazed leaves. Each leaf is a named node and swings on its own stile. Metre units, +Y up, the water or user side toward +Z, resting on y=0. Named pivoted nodes: cabinet-door-1, cabinet-door-2. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Swimming Trophy Cabinet (Public Swimming Baths and Poolside)” asset in my project. Model: https://cdn.3dassets.dev/assets/35283/v1/model.glb Asset page: https://3dassets.dev/assets/public-swimming-baths-and-poolside-swimming-trophy-cab-1c59bfc0 Description: A 1.1 m glazed swimming club trophy cabinet 1.9 m tall: a beech carcass on a dark plinth with three white shelves of cups, shields and medals, and two glazed leaves. Each leaf is a named node and swings on its own stile. - Dimensions (X × Y × Z): 1.16 × 1.96 × 0.44 metres - Triangles: 1.7k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35283/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Swimming Trophy Cabinet (Public Swimming Baths and Poolside)
A 1.1 m glazed swimming club trophy cabinet 1.9 m tall: a beech carcass on a dark plinth with three white shelves of cups, shields and medals, and two glazed leaves. Each leaf is a named node and swings on its own stile.