
About
A 1 m iron swivel gun on an oak stanchion: a light barrel in an iron yoke with a shoulder tiller, trained round the post on its pintle. Dimensions 0.40 by 1.22 by 1.67 m (X by Y by Z). Metre units, +Y up, +Z forward, origin on the footprint at ground or waterline level. Animated pivot nodes: swivel at (0.00, 0.90, 0.00) m. Origin on the stanchion foot at y=0, the muzzle laid toward +Z at rest. The barrel is trained but not elevated: the elevating screw is modelled solid. Harbour palette: salt bleached oak, tarred pine, weathered stone, canvas, hemp, iron, brass and the red and green of a painted hull. Rigid node-transform clips: rock. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Swivel Gun (Pirate Port and Tall Ships)” asset in my project. Model: https://cdn.3dassets.dev/assets/30160/v1/model.glb Asset page: https://3dassets.dev/assets/pirate-port-and-tall-ships-swivel-gun-871f150d Description: A 1 m iron swivel gun on an oak stanchion: a light barrel in an iron yoke with a shoulder tiller, trained round the post on its pintle. - Dimensions (X × Y × Z): 0.4 × 1.22 × 1.665 metres - Triangles: 632 - Animations: rock - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30160/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Swivel Gun (Pirate Port and Tall Ships) with my AI development tools?
How do I get started?
Which game engines and tools can I use Swivel Gun (Pirate Port and Tall Ships) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Swivel Gun (Pirate Port and Tall Ships) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Swivel Gun (Pirate Port and Tall Ships)
A 1 m iron swivel gun on an oak stanchion: a light barrel in an iron yoke with a shoulder tiller, trained round the post on its pintle.