
About
The post is banded every 0.25 m in alternating red and bone so a height can be read straight off it, and the gold plate at its top sits at exactly 1.75 m, the adult standing height this library uses. A chevron and a four-point star hover above the plate as one marker node. This is a review and scale aid rather than a collectible, and is the only asset in the pack that is not something a player picks up. Bounding size 0.57 by 2.07 by 0.48 m; metres, +Y up, +Z forward. Origin: ground contact at y=0, centred on the footprint, because a scale post is driven into the ground and stands on its own foot. Clips: bob (2.4 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Player height marker (Pickups and Collectibles)” asset in my project. Model: https://cdn.3dassets.dev/assets/11270/v1/model.glb Asset page: https://3dassets.dev/assets/pickups-and-collectibles-player-height-marker-c1eeb73b Description: A banded scale post with a gold plate at exactly 1.75 m, adult standing height, and a hovering chevron above it. Drop it beside a pickup to judge collectible scale. - Dimensions (X × Y × Z): 0.57 × 2.07 × 0.48 metres - Triangles: 420 - Animations: bob - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/11270/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Player height marker (Pickups and Collectibles)
A banded scale post with a gold plate at exactly 1.75 m, adult standing height, and a hovering chevron above it. Drop it beside a pickup to judge collectible scale.