
About
Standard Poodle in a apricot coat, standing square. Overall 0.275 x 0.665 x 0.932 m (X x Y x Z), metre units, +Y up, facing +Z, footprint-centred origin resting on y=0. Cosmetic colour variant of poodle; the geometry is unchanged. Smooth-shaded natural colours with 1024 px procedural coat and fabric maps. Coat colour variant; the geometry is unchanged. Static posed study: the animal is modelled in this pose and carries no rig, skinning or animation. Static geometry; no rig or animation. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Standard Poodle (Apricot) (Pets and Companions HD)” asset in my project. Model: https://cdn.3dassets.dev/assets/28144/v1/model.glb Asset page: https://3dassets.dev/assets/pets-and-companions-hd-poodle-apricot-23bf1989 Description: Standard Poodle in a apricot coat, standing square. - Dimensions (X × Y × Z): 0.275 × 0.665 × 0.932 metres - Triangles: 19.9k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28144/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Standard Poodle (Apricot) (Pets and Companions HD)
Standard Poodle in a apricot coat, standing square.