
About
Poodle in a show clip with a topknot, pompom ears, leg cuffs, hip and chest ruffs and a pompom tail. Standing pose. Dimensions 0.24 x 0.63 x 0.83 m (X x Y x Z). Footprint-centred origin resting on the ground; metre units, +Y up, +Z forward. Paws stylized palette of soft saturated flat colours, no textures. Static posed figure; no rig or animation. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Poodle Standing (Cats, Dogs and Pets at Home)” asset in my project. Model: https://cdn.3dassets.dev/assets/20598/v1/model.glb Asset page: https://3dassets.dev/assets/companion-animals-and-pet-home-dog-poodle-6369bce8 Description: Poodle in a show clip with a topknot, pompom ears, leg cuffs, hip and chest ruffs and a pompom tail. - Dimensions (X × Y × Z): 0.241 × 0.632 × 0.833 metres - Triangles: 4.8k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/20598/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Poodle Standing (Cats, Dogs and Pets at Home)
Poodle in a show clip with a topknot, pompom ears, leg cuffs, hip and chest ruffs and a pompom tail.