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About
Linear high bay light 1.6 m long: a charcoal extrusion with a lit diffuser, a steel reflector wing each side and two drop rods to the roof steel, for lighting a sorting hall from above. Overall 1.64 by 1.01 by 0.46 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, with a free origin on its fixing surface. The origin is the fixing point at the top of the drop rods, so the unit hangs 0.9 m below whatever it is mounted to. Static fitting; the light is an emissive diffuser face, not a real light source. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no maker, courier or brand marks anywhere, and every livery and sign is invented.
Use with an AI agent
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Use the “High bay light unit (Parcel Depot and Sorting Hall)” asset in my project. Model: https://cdn.3dassets.dev/assets/34831/v1/model.glb Asset page: https://3dassets.dev/assets/parcel-depot-and-sorting-hall-parcel-depot-and-sorting-8674e42f Description: Linear high bay light 1.6 m long: a charcoal extrusion with a lit diffuser, a steel reflector wing each side and two drop rods to the roof steel, for lighting a sorting hall from above. - Dimensions (X × Y × Z): 1.64 × 1.01 × 0.46 metres - Triangles: 136 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34831/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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High bay light unit (Parcel Depot and Sorting Hall)
Linear high bay light 1.6 m long: a charcoal extrusion with a lit diffuser, a steel reflector wing each side and two drop rods to the roof steel, for lighting a sorting hall from above.