
About
Timber chair has four legs, raised rear posts and three back slats. Dimensions 0.46 × 0.92 × 0.46 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Faded modern house palette, timber, metal, fabric and restrained luminous device indicators. Static geometry; no rig, animation, collision or navigation data. Original static geometry. Named nodes support manual placement; no rig, animation, physics or functioning electronics.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Dining chair (Haunted House and Ghost Hunting Kit)” asset in my project. Model: https://cdn.3dassets.dev/assets/26726/v1/model.glb Asset page: https://3dassets.dev/assets/paranormal-investigation-house-dining-chair-4ccc0d1f Description: Timber chair has four legs, raised rear posts and three back slats. - Dimensions (X × Y × Z): 0.46 × 0.92 × 0.46 metres - Triangles: 3.6k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/26726/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Dining chair (Haunted House and Ghost Hunting Kit)
Timber chair has four legs, raised rear posts and three back slats.