
About
An upholstered dining chair: a piped seat cushion on a timber shell and a welted upright back pad between splayed turned legs with stretchers. Overall 0.46 by 0.92 by 0.49 m (X by Y by Z). Metre units, +Y up, the side a person uses toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Upholstered dining chair (Restaurant Kitchen and Dining Room)” asset in my project. Model: https://cdn.3dassets.dev/assets/16500/v1/model.glb Asset page: https://3dassets.dev/assets/restaurant-kitchen-and-dining-dining-chair-upholstered-9dc9a416 Description: An upholstered dining chair: a piped seat cushion on a timber shell and a welted upright back pad between splayed turned legs with stretchers. - Dimensions (X × Y × Z): 0.46 × 0.925 × 0.485 metres - Triangles: 1.4k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/16500/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Upholstered dining chair (Restaurant Kitchen and Dining Room)
An upholstered dining chair: a piped seat cushion on a timber shell and a welted upright back pad between splayed turned legs with stretchers.