
About
Bench finishing wheel with enclosed motor, supported shaft, closed abrasive disk and separate work rest. Original optical retail and lens-workshop game prop. Metres, Y up, Z forward, ground-contact origin. Static model; no diagnosis, clinical testing, optical calibration or certification claims.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Hand Lens Finishing Wheel (Optician and Optical Lens Workshop)” asset in my project. Model: https://cdn.3dassets.dev/assets/31695/v1/model.glb Asset page: https://3dassets.dev/assets/optician-and-optical-lens-workshop-optician-and-optica-6ee8bdcf Description: Bench finishing wheel with enclosed motor, supported shaft, closed abrasive disk and separate work rest. - Dimensions (X × Y × Z): 0.346 × 0.25 × 0.242 metres - Triangles: 2.8k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/31695/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Hand Lens Finishing Wheel (Optician and Optical Lens Workshop)
Bench finishing wheel with enclosed motor, supported shaft, closed abrasive disk and separate work rest.