
About
viperfish with distinctive needle teeth and slender predatory body. Natural smooth-shaded untextured materials. Dimensions 0.16 × 0.18 × 0.30 metres. Metres, +Y up, +Z forward, footprint-centred pivot and lowest point at y=0. Swimming studies are intended to be positioned at least 0.7 m above the seabed. Static posed study; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “viperfish (Open Ocean and Deep Sea Life)” asset in my project. Model: https://cdn.3dassets.dev/assets/5891/v1/model.glb Asset page: https://3dassets.dev/assets/open-ocean-and-deep-sea-life-viperfish-5d0b8a68 Description: viperfish with distinctive needle teeth and slender predatory body. - Dimensions (X × Y × Z): 0.16 × 0.184 × 0.3 metres - Triangles: 1.8k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/5891/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use viperfish (Open Ocean and Deep Sea Life) with my AI development tools?
How do I get started?
Which game engines and tools can I use viperfish (Open Ocean and Deep Sea Life) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use viperfish (Open Ocean and Deep Sea Life) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
viperfish (Open Ocean and Deep Sea Life)
viperfish with distinctive needle teeth and slender predatory body.